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The Lord Of The Rings The Card Game Angmar Awakened Campaign Extension

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Lonely men are we, Rangers of the wild, hunters – but hunters ever of the servants of the Enemy.” – Aragorn, The Fellowship of the Ring Meanwhile, the cycle’s new player cards take The Lord of the Rings: The Card Game in several different, all-new directions. For example, in previous cycles we’ve seen various Secrecy cards that reward players for keeping their threat low, hiding from enemies, and sneaking their way through locations and around obstacles. But what about those heroes of Middle-earth who choose to face Sauron’s forces head on, confronting them face-to-face upon the field of battle? For those who do not shy away from risk and danger, we introduce a new ability trigger – Valour.

With treachery afoot and the forces of Angmar on the move, only you and your fellow heroes can aid the Dúnedain in keeping the darkness at bay. Whether you missed the original version of the Angmar Awakened cycle or are just now getting into The Lord of the Rings: The Card Game, you can look forward to adding the Angmar Awakened Hero Expansion and the Angmar Awakened Campaign Expansion to your collection when both products release this summer! But always I have let my horn cry at setting forth, and though thereafter we may walk in the shadows, I will not go forth as a thief in the night.” In the Angmar Awakened Campaign Expansion, players will find a storyline built from the original The Lost Realm and Angmar Awakened cycles. In the expansion, players will be initially aiding the Dúnedain in hunting some roaming orcs, before things start to escalate further beyond anyone expected. Eventually, players will be going up against entire war parties of orcs and wraiths, until experiencing a final showdown in the capital of Angmar. Whilst the side quest cards in the Hero Expansion offer nice optional incentives for players, the side quest cards in the Campaign Expansion will result in something bad if they’re not dealt with – drastically changing the motivation behind completing them.

Will You Aid the Rangers of the North?

The new ships aren’t the only things unique to this expansion. You’ll also find a plethora of new campaign cards, including upgrades for your ships, such as Armor Plating Dream-chaser CE, 172) or a Ballista Dream-chaser CE, 173). However, you can also upgrade the ships themselves, flipping them over to their stronger versions! Unlike Secrecy cards, which benefit you when your threat is twenty or less, Valour cards benefit you when your threat is forty or higher. This is typically later in the game, when you have already built up your strength and resources aren’t quite as much of an issue. So instead of offering effects at a discounted cost, these cards offer powerful effects that can only be triggered when your threat is forty or higher. For nearly seven-hundred years, the Witch-king of Angmar terrorized the North from his home in Carn Dûm. Though his forces were eventually defeated, the shadows of the Witch-king’s evil have lain across the lands through all the centuries that followed his departure from the region.

What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?” –Aragorn, The Fellowship of the Ring For millennia, the Elves of the Grey Havens have built beautiful, majestic white ships to sail into the West. No one knows the seas as well as they, but these Noldor sailors and navigators must remain ever vigilant. A storm is brewing on the horizon, and something foul awaits on a forgotten isle of Númenor. First, the heroes. The new heroes are: Dori and Aragorn (tactics), Arwen and Merry (Spirit), Halbarad and Amarthiul (leadership), and Erestor and Rossiel (lore). The more interesting cards in this expansion largely focus on mechanics specific to the campaign (bonuses for lots of engaged enemies, side quests players can add which often grant boons when completed etc.). What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?” – Aragorn, The Fellowship of the RingRecently, Fantasy Flight Games released Lord of the Rings: The Card Game Revised Edition. As the name suggests, it is streamlined reprint of the Middle-earth based living card game where players take on the roles of the Fellowship and defend the land from the dark forces of Sauron. Now, Fantasy Flight Games have announced that these revised rereleases will continue with a new expansion coming to the game, titled Angmar Awakened. The Rangers of the North have long guarded the region’s simpler folk from the dangers that roam the wilds. Now, one of their number has been captured, and his captors are dragging him deep into the hills of Angmar. Will you aid the noble Dúnedain? Will you brave the The Wastes of Eriador? Two classic cycles for The Lord of the Rings: The Card Game are being reimagined in a new set of expansions.

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